Our tenth season of Collab Labs kicked off last week with a session co-hosted with Adriana Vázquez, Director of Education & Public Programs, and Maisie Buntin, Outreach Programs Coordinator for the Milwaukee Public Museum. Every year, the Milwaukee Public Museum hosts its annual BioBlitz, a 24-hour event where scientists survey the biodiversity in a park or natural area. Our session focused on a nagging issue for Adriana and Maisie– BioBlitzes don’t happen during the school year, so the museum misses opportunities to engage school audiences.
The Museum is working to adapt this big event into smaller, student-driven “mini-BioBlitzes” to be held at schoolyards, community organizations, and more. The Collab Lab provided an opportunity to explore that idea with educators and potential collaborators.
Discussion
Our conversation covered how attendees currently engage with students or community on biodiversity or other environmental topics, and what is missing from that engagement, how MPM mini BioBlitzes might play a role in addressing those gaps, and what’s needed to make that work.
Over the course of the evening, several broad themes emerged.
The need to build hands-on, real-world learning into school culture
Getting students excited and connected to the content can be a challenge:
Students need to see illustrate real-word relevance to lessons
When schools have even just one teacher or admin motivated to provide these hands-on, real-world experiences, students show more interest and excitement
Giving students the opportunity to work on something real, present their work and ideas to an authentic audience are key motivators, environmental justice and civic engagement– focus on a local park or site, are useful entry points, particularly for those that aren’t (yet?) “Nature Nerds”
How can we do better to “operationalize” this type of learning – turn it from one person’s project into school culture and expectations?
Make it easy for teachers to take on the work:
cover their time to participate in training
provide funding and resources to implement effectively
explicitly tie to standards
engage community resources to support efforts within K-12
empower older students to support the work of younger peers
start with the easiest entry points for teachers and build out from there
Scaffolding – build capabilities to participate across grade levels. As examples, for mini-BioBlitz, kindergarteners do a color walk, elementary might look at various stages of categorization (ex. # insects, # plants, # of birds, etc.), up to high school (working with dichotomous keys, doing biodiversity index, etc.)
Biodiversity education is largely missing from afterschool/out of school programming. Teens Grow Greens offers a model for how that can be done.
Data collection and interpretation is a possible unexplored avenue of BioBlitz engagement
Using data from mini-BioBlitzes, at different locations, or from MPM full BioBlitz,
Potential alignment with AP exam topics re: data collection and analysis
Incorporation of GIS provides could provide additional entry points for exploration
Tap expertise who may know of similar projects in other parts of the country
Curate and interpret data as an asset within the school
Integrating technology into this work
Identify apps/tools like iNaturalist that schools might leverage
Opportunities for students to create digital tools
As focal point for conversations around AI and how teachers are being asked to incorporate teaching about it – this could be an avenue to illustrate appropriate use of AI (ie. for species recognition)
Going beyond science
Tie in the arts (conveniently, the theme for our March Collab Lab)
Representation/social justice/environmental justice, e.g. how is biodiversity/access to biodiverse habitats correlated with socio-economic status?
Connect to student identity and background
What’s Next
We’ll have a chance to explore these topics further in our December and April Collab Labs with The Society for Conservation Biology North America (SCBNA), whose 2026 conference will be in Milwaukee. SCBNA has some upcoming webinars exploring the value of scientific assessments to communities and policy makers. You can find the schedule and registration information here.
In November we will take on another project in the works, to explore how TRUE Skool‘s planning for a new campus might serve as through line to connect K-12 students to programming, expertise, and experiences over the course of that effort– from planning and design, through site acquisition and construction.
Thanks
A big thanks to Adriana and Maisie for working with us to pull the session together and facilitate the conversation. Thanks also the MSOE’s STEM Center our host for another season of Collab Labs.
Thanks also to Leah Rosenbaum from STEAM Milwaukee who was able to join us for the session. She notes that STEAM Milwaukee has a number of resources in their lending library for teachers who want to dive deeper into environmental explorations. These include sampling nets (not pictured on the website) as well as 8 microscopes and a set of Vernier probes. Leah also mentioned Dear Data, as offering examples of both the simple ways data can be shared (via hand drawn annotated diagrams on postcards) and the range of ways data might be presented to illuminate an area of focus.
Those that have been in longer conversations with us may have heard mention of Cesar Hidalgo’s thinking about products as the physical embodiment of the knowledge, skills, and relationships needed to produce them, or Don Reinertsen‘s observation that product development operates within a very different set of economic constraints than manufacturing, and therefore requires a much different approach to managing that work. We ran into these early in the life of Learn Deep, and they have guided a lot of our thinking about both what we ask students to take on and how K-12 schools might build the capacity to take on complex work. Earlier this fall we spent some time to put together some tools which capture that thinking.
Moving from Manufacturing to Product Development
Our educational system was built on a manufacturing model. That model assumes students arrive with the same skills, learn at the same rate, and that application of a consistent process will produce consistent results. None of those assumptions are correct.
If the job of schools is more than the mere provision of instruction, a product development lens is far more useful. It allows us to reframe responses to the failures of the manufacturing model– personalized, inquiry based, social and emotional learning, etc. under a central question “What might this student become?” It allows us to move beyond simply working towards implementation of the next new practice with fidelity, and offers a framework for understanding how schools can create more value for their students and community.
Key Shifts From Traditional Maturity Models
Shifting the model of education is a product development effort in its own right. It requires schools and educators to rethink what it is they offer and how they do so. Getting there requires teaching teams that are able to collaborate, experiment, and learn together to envision, build, and evolve a school that is up to the challenge.
Traditional Model
Product Development-Inspired Model
Standardization is the goal
Variation is a feature; adaptability is essential
Fidelity = effectiveness
Learning velocity + feedback = effectiveness
Processes are optimized top-down
Teams optimize locally within a coherent strategy
Cost of delay is uniform
Delay in key student needs/opportunities has asymmetric impacts
Outcomes are predictable
Uncertainty is expected; experimentation is vital
Teaching Team Capabilities
The starting point is an honest assessment of a teaching team’s capacity to drive change within their school. This is framed not in terms of the ability the teaching team has to deliver on any specific pedagogical model. Rather, we need to look at the team’s ability to identify, develop and evolve the practices that allow their students to gain the skills, knowledge and working relationships to take on more complex and challenging work, e.g. through a product development lens.
Teaching Team Maturity Model
Level
Characteristics
Focus
Indicators
Level 1: Reactive Builders
Teams respond to immediate instructional demands with little time for intentional design. Practices are highly variable and dependent on individual teacher energy.
Surviving the work.
Teaching is isolated; few shared artifacts; minimal feedback loops; weak knowledge capture.
Level 2: Responsive Integrators
Teams begin to coordinate efforts, adapting known practices for local use. They respond to problems quickly, but often reinvent solutions.
Sharing and adapting.
Growing use of shared tools (e.g. protocols, task designs), but still limited experimentation or feedback-driven iteration.
Level 3: Learning Designers
Teams intentionally design experiences with students’ varied needs and developmental paths in mind. They test, learn, and adapt quickly.
Design and feedback.
Prototypes tested in real classrooms, cross-team critique, increasing focus on learning from failure.
Level 4: System Navigators
Teams understand how their efforts interact with broader school systems, community contexts, and learner pathways. They optimize for learning velocity, not compliance.
Knowledge flow and decision economics.
Rich feedback systems; time deliberately allocated for experiments; clear strategy for what learning to prioritize.
Level 5: Learning Portfolio Managers
Teams manage a portfolio of learning experiences, balancing exploration with exploitation. They contribute to the school’s adaptive capacity and mentor other teams.
Strategic innovation.
High alignment between student passions, community assets, and instructional design. Documentation and reflection are shared widely.
The ability of a teaching team to drive change is as much a reflection of the system they operate within as the skill or motivation of individual members. Teams operating with limited time, permission, or support to evolve practices will have a difficult time doing so.
Practices Indicative of Maturity
Work in Progress (WIP) Limits for Initiatives: Teaching teams control how many “new practices” they take on at once to avoid overload.
Experiment Canvases: Short cycles for testing instructional prototypes (new routines, project frameworks, student roles).
Feedback Ecology: Regular, low-stakes feedback from students, peers, and community partners.
Cost of Delay Awareness: Teams prioritize based on which needs—social-emotional, academic, access—can’t wait.
Cognitive Load Management: Team norms focus on reducing unnecessary mental load for both students and staff.
Portfolio Thinking: Over a term or year, what mix of experiences do students need? What risks are worth taking now?
Student Capabilities
When we ask students to take on responsibility not just for completing their work, but to become active participants in directing both what they take on and what comes out of that process, we engage them in a product development role as well. We ask them to become co-designers in a process that identifies the challenges they will take on, what they might develop as a solution or response, and the systems that allow them to do so.
Here too, we need an honest assessment of where students are, not in terms of specific skills or knowledge, but in terms of their ability to build the skills and knowledge to take on complex work. Again, we do so through a product development lens.
Student Capability Maturity Model
Level 1 – Compliance Learners (Task Followers)
Characteristics:
Students focus on completing teacher-assigned tasks for grade
Work is largely individual and rule-based.
Collaboration is superficial (“divide and conquer” rather than co-creation).
Agency is minimal — students ask, “What do you want me to do?”
Analogous to: workforce with basic labor skills, limited adaptability.
Students can engage in small projects with structured guidance.
Begin experimenting with roles in group work, though trust is shallow.
Some choice in methods or topics, but still within narrow boundaries.
Success depends heavily on scaffolding by teachers.
Analogous to: workforce that can operate standardized processes with some teamwork.
Level 3 – Active Problem-Solvers (Adaptive Learners)
Characteristics:
Students apply knowledge across subjects to tackle authentic challenges.
Collaboration skills include negotiation, division of roles, and peer feedback. Increasing comfort with uncertainty and iteration (not just “one right answer”). Agency is growing — students begin asking, “What problem are we solving?”
Analogous to: skilled technicians or professionals who can work in project teams.
Collaboration networks extend beyond school into community, industry, and global partners.
Agency is deeply internalized — students ask, “What impact can we make?”
Analogous to: innovators/entrepreneurs at the frontier of complex product and service creation.
Student Work Product– Complexity & Collaboration
It’s not enough to have a teaching team capable of driving change and students capable of rising to a challenge if we don’t give them the opportunity to do so. In fact, without giving them that opportunity, we don’t really know what they are capable of.
The work products of students are the best reflection of:
The knowledge, skills, abilities, and dispositions they have developed
The relationships their school has developed both inside and beyond school walls
The vitality of the educational ecosystem that supports them
An assessment of the work students are asked to take on is the third leg of the stool. It tells us whether or not we have really tested what they are capable of, and what we might reasonably challenge them with next.
Student Work Product– Complexity & Collaboration Maturity Model
Level 1 – Compliance Outputs (Reactive Learners)
Typical work product: Worksheets, quizzes, and tests focused on recall.
Characteristics: Teacher-designed, student-performed individually; Products rarely used beyond the classroom; Minimal collaboration among students or between students and external audiences.
Analogy to production economy: Subsistence farming — possible with minimal shared knowledge, skill, trust.
Level 2 – Structured but Isolated Projects (Responsive Integrators)
Typical work product: Posters, essays, science fair tri-boards, classroom presentations.
Characteristics: Some student choice in format, but still teacher-directed in topic and process; Limited integration of real-world constraints or external feedback; Collaboration is minimal and often within a small, closed peer group.
Analogy: Basic manufacturing — standardized outputs that many schools can produce with moderate coordination.
Typical work product: Published writing, recorded performances, digital media, prototypes tested with external audiences.
Characteristics: Students engage with authentic problems or audiences beyond the school; Projects may require applying multiple subject areas; Teachers still scaffold most logistics and production, but student agency is growing.
Analogy: Specialized crafts — requiring higher skill, trust, and planning.
Typical work product: Multi-disciplinary design challenges, community research reports, functional products or services adopted by real users.
Characteristics: Students manage significant parts of the project lifecycle (planning, roles, quality control); Work draws on networks beyond the school — experts, community partners, other student groups; Projects often integrate business, social impact, and technical elements.
Analogy: Advanced manufacturing — products that require specialized knowledge, collaboration, and trust.
Typical work product: Ongoing student-led organizations, start-ups, research teams, or social enterprises addressing complex challenges;
Products and services that function and persist beyond the school year.
Characteristics: Students demonstrate entrepreneurial thinking, system-level problem solving, and adaptive iteration; Teachers act as advisors/mentors rather than directors; Trust and collaboration networks extend far into the community and sometimes globally.
Analogy: Cutting-edge technology production — requiring the highest levels of knowledge, skill, trust, and coordinated effort.
The Big Picture
The Teaching Team, Student Capability, and Student Work Product Maturity Models form a unified framework to look at schools through a product development lens:
Teachers as product developers — building the environment and practices.
Students as developing producers — building the capacity to take on increasingly complex work.
Student work as the physical embodiment of the knowledge, skills, and relationships a school is able to develop.
Understanding where a school is on each of these axes can highlight mismatches. When the teaching team operates at a higher level than students, they risk overdesigning beyond student readiness. When students are capable of working at a higher level on the scale than teachers, schools miss opportunities to have a greater impact. When teaching teams and students are assessed at higher levels than student work, then at best we have missed opportunities to further challenge students, and at worst, are kidding ourselves about where teachers or students are.
Moving up the Scale
Our efforts are focused on helping teaching teams move up the scale from Level 2 or higher. We help teachers identify, develop and implement opportunities for Community-Engaged Learning Experiences at Levels 3 & 4. We focus on projects that can grow to include multiple schools, so for those teachers just wanting to dip their toes in, we can also offer opportunities to participate in ongoing projects at whatever level is right for them.
Community-Engaged Learning Experiences are central to our approach. It’s not possible to effectively engage at Level 3 as Learning Designers if the work products of students are aimed at isolated projects. It is the work to engage students in higher level projects that provides the opportunity for teaching teams to develop higher level practices.
We help teaching teams identify the goals they have for community-engaged projects, the practices that can support that work, and how to leverage community-engaged projects not just as a learning opportunity for their students, but as a product development exercise in their own right. We support teaching teams in this journey by building in feedback, coaching, and access to expertise to the projects we develop and support.
Curious where your school is? We have a short self-assessment tool here.
When we started Learn Deep 10 years ago, we recognized the need to get those with a vision for what education in Milwaukee could look like in the same room– K-12 educators, those working in industry, higher-ed, nonprofits, or government. Not just to flesh out that vision, but to build the relationships that are central to brining that vision to life. Collab Labs give participants a chance to connect across silos, find others who share their passion, and where discover where goals can align to support much richer opportunities for both students and teachers.
Our 10th season of Collab Labs begins on Thursday October 9th with #70: Schoolyards as Science Labs, with Adriana Vázquez and Maisie Buntin from the Milwaukee Public Museum as our cohosts. For the 2025-26 season will be back at MSOE’s STEM Center, our home over the past four years. We look forward to another year of lively discussion, new and deepened connections, and the possibilities that arise when inspired educators are able to collaborate with the peers and partners to take on something big.
Our group from Collab Lab 30 in November 2019. Together, participants sketched out 14 ideas for engaging students on projects connected with green infrastructure.
The Milwaukee Waters Investigation wrapped up at Lakeshore State Park on May 13th. On a warm foggy day, 250+ 4th-6th grade students from 8 area schools were joined by more than 50 volunteers from 20 organizations for hands-on activities, a picnic lunch, and a visit by the Mayor. Over the course of the morning, students rotated through three activity stations set up around the park, and facilitated by project partners. These ranged from water testing and observation of macroinvertebrates, to water safety, microplastics, and path our drinking water takes from the lake and back again.
This effort would not have been possible without the support of program partners:
Discovery World
Earth Echo International
Freshwater Tool Kit.org
Friends of Lakeshore State Park
Keep Greater Milwaukee Beautiful
Milwaukee Metropolitan Sewerage District
Milwaukee Recreation
Milwaukee Riverkeeper
Milwaukee Water Works
Reflo
Riveredge Nature Center
Schlitz Audubon Nature Center
Shorewood Waters Project
STEAM Milwaukee
UWM School of Freshwater Sciences
UW Extension
Veolia Milwaukee
Wehr Nature Center
WI Department of Natural Resources
Xylem Inc.
Funding from:
The Nature Conservancy
Kohl’s Cares
Wisconsin Coastal Management Program
NOAA
Milwaukee World Festival
MMSD
Xylem Inc.
Veoilia
A big thanks to the participating teachers and their students:
Megan Calice – Eastbrook Academy
Samantha Camacho – H.W. Longfellow Community School
Last week’s Collab Lab served as a follow on from our November’s session on Place Based Engagement. At that session and in follow up conversations, Joe Kaltenberg, MKE Parks Manager with the The City of Milwaukee noted that input from students, residents, property owners, and other stakeholders can offer the department not only a clearer picture of the roles the playgrounds and parks oversee play in those neighborhoods, but also a richer vision of the roles they could play.
That prompted us to use Collab Lab 67 to explore how and where K-12 students might engage at different points in the City’s playground redevelopment process as a means to foster community input and engagement in those efforts. During the discussion participants identified three areas where engaging K-12 students could offer a rich experience for students and support key areas of the City’s process — stakeholder mapping, storytelling, and design.
Stakeholder Mapping
Stakeholder mapping allows the City to understand who uses, cares for, or is concerned with a particular playground or park, and who ought to have input or otherwise be involved as part of the redevelopment process. The work to identify stakeholders, their relation to a playground or park, the issues they see and the goals they have, is an opportunity for K-12 students to gain a much broader perspective on civic engagement. It’s a chance to understand who in a community cares about what happens on a specific site, the reasons behind that and where they may conflict and align with goals others may have.
Storytelling
For a park or playground to be of the neighborhood in which it sits, the City needs to hear the stories of those who use, care, or are impacted by a park or playground, and what takes place there. Storytelling offers methods to understand where stakeholders are coming from and communicate those hopes, fears, and dreams to a broader audience.
Collab Lab participants noted that a storytelling event focused at or on a particular site would allow K-12 students to collect stories from a variety of stakeholders. It would also serve as a way to draw attention to that site as a candidate for redevelopment.
Ideation
Involving students in the design of a playground or park, where they can see their ideas take shape and have an impact on the community is a wonderful idea. Yet, as Collab Lab participants noted, unless the process were constrained to proposals for the arrangement of pre-selected components, it is unlikely that they would ever see their designs implemented as envisioned, and even in this scenario, be able to recognize their contributions to what was put in place.
More importantly, this approach fails to leverage the fact that these are students. We shouldn’t be asking them to act as engineers, we should be asking them to dream, to think outside the box, and challenge the assumptions of engineers. Here the request of students ought to focus on how they or others experience a playground or the features or equipment under consideration. We ought to be asking them what adults involved in the process fail to see or understand about how a park or playground is experienced by those who use it. We need to probe behind suggestions for features that would never be implemented to understand the problem a student sees that an impossible feature solves.
Constraints
A common set of constraints cuts across all three of these areas for engagement. Central among them is the ability of teachers to effectively engage their students in this work:
Finding the time to do so
Establishing connections to curriculum standards
Synchronizing school calendars with the City’s, particularly when the seasons and weather can further constrain the time students can spend on-site
The availability of community partners to support student efforts
The ability of teachers to collaborate across classroom or school boundaries for shared success
The proximity of parks in the City’s pipeline to teachers and students ready to take on this work
The Collab Lab did not provide an opportunity to dive into all of these issues, but we were able to identify a strategy in one area. Most schools, particularly at the middle and high school level draw students from well beyond the neighborhood in which the school sits. Thus, while a park or playground may be near a school, many students will have limited exposure to it or be able to access it outside of school hours. For any of the opportunities noted above, this limits the ability to rely on students themselves as stakeholders, storytellers, or users of their own designs.
What we can do is ask students to work at a higher level, to be the mappers of stakeholders, the collectors of stories. We can ask them to be the designers who can communicate what the users of a park or playground that is near their school want from it or hope that it could become.
Where do we go from here
The work to organize teachers, students, and community stakeholders to participate in the planning process would be a lot for MKE Parks to take on. While useful to have that input, it’s not really something for them to take on. We’re exploring with Joe a different approach– developing a framework that, recognizing the timelines and constraints faced by each of these participants, allows them to work outside of a City managed process while offering their input and results of their work at the most useful points in the process. We plan to spend time between now and the end of the school year to understand what this framework would need to look like to make this work for educators. If you are interested in participating in that process, let us know.
Sadly, our present system of mathematics education is precisely this kind of nightmare. In fact, if I had to design a mechanism for the express purpose of destroying a child’s natural curiosity and love of pattern-making, I couldn’t possibly do as good a job as is currently being done— I simply wouldn’t have the imagination to come up with the kind of senseless, soul-crushing ideas that constitute contemporary mathematics education. — Paul Lockhart, A Mathematician’s Lament
Over the summer we worked with a team from Golda Meir to map how we could offer a different way for teachers, students, and families to experience math. Not as computation and the memorization of which set of algorithms to use when, but open-ended, playful explorations that call for creativity and collaboration. That approach comes from the recognition that the fastest way to develop technical skills is in parallel with developing the creative skills and mindset that requires their use. No one every spent hours learning to dribble a basketball without the expectation that they would use those skills in a game.
The result of this effort is a series of parallel activities with the school. Once a month, our merry band of math evangelists, Gabriella Pinter & Kevin McLeod from UWM, Mary Langmeyer a retired math teacher with 30+ years of experience, and Leah Rosenbaum, Co-Founder and Head of Research & Development with STEAM Milwaukee, meets with Golda’s Math PLC to walk through open-ended, hands on math activities that directly connect with the curriculum. In parallel, they, along with Bernardo Traversari, STEM Education Consultant for the Wisconsin Out-of-School-Time Network, facilitate a series of family math nights at the school.
Family math nights provide an opportunity for Golda’s math teachers to gather with family and students for open-ended math activities, games, and explorations. Our team refers to the work as healing math trauma. We held the 3rd family math night with Golda last week. The laughter we hear in the room tells us we are on the right track.
We’re planning now for how we might scale this work to support additional schools. Interested? let us know.
Our discussion at February’s Collab Lab focused on engaging families. As we explored goals we have for family engagement we considered:
Who we include as “family” in “family engagement”
Who family engages with
Where/When it happens
Who benefits/how
While parents, siblings, and caregivers of students are obvious starting points for who to include as family, the discussion quickly broadened to include a much broader group. The extended families of students, individuals and families in the community which surrounds a school, those who may work or own businesses in the community around the school. In no small part, this expansive view family reflects a deeper goal — that the school is not simply a place where students and teachers spend the day, but that it is deeply embedded in the life of the community.
This broader approach to engagement changes the way one thinks about who the school and it’s families engage with. It’s not just about caregivers connecting with their student’s teachers. It’s about giving those families a chance to connect with each other, individuals and organizations who support their school, and in particular. It looks to move past one way communication, simple reporting out of what a school thinks families ought to know. It looks to build the relationships and trust that allow disengaged families to engage and for the community to come together not just to support the work of students and their families, but to support each other. It changes as well, where engagement might take place. It moves beyond family coming to school. It’s the school coming out into the community.
This expansive view of engagement only works if all participants see benefits, and they see that their contributions to the school community, as students, teachers, family members or neighbors are valued.
What do members of the school community need to engage?
As we moved the discussion to what’s needed to engage, the word “dignity” came up early. Again, not just dignity for caregivers, but dignity for students, teachers, and members of the broader community who schools do or seek to engage with. For caregivers, this means recognizing both the time, financial, and other constraints and obligations they work face, but that they have something to of value to offer, that they are partners in the education of their child. Often it comes down to the simple things– if we are asking for something more of any of the participants, what burdens can we remove?
A time that works for those we want to engage with
Providing food at events that may overlap with meal times
Helping with transportation
Activities for children that may need to come when a caregiver is there for an adult conversation
Most importantly, don’t waste someone’s time. This means not asking teachers, caregivers, or members of the broader community to participate in engagement activities they don’t value or benefit from.
The process starts with how we invite the engagement. Are we asking for engagement because we see a caregiver or a student as a problem or the one that needs to solve it, or are we asking for engagement to work together for a better outcome.
In the end, it comes down to recognizing that members of the broadly defined school community each come with a different set of goals. Effective engagement doesn’t mean that everyone needs to share the same set of goals. It requires that we acknowledge the goals they do have, understand where they align, and find something useful to work on together that allows everyone to come out ahead. It’s how trust is built.
Actively using some form of PBL with your students and looking for ideas or encouragement from others? Consider joining your peers in the inspirED Community.
The Freshwater Collaborative of Wisconsin’s mission to advance freshwater education and research relies on attracting and developing talented individuals who are passionate about water science. The conventional approach to community outreach is traditionally focused on the delivery of programming — offering experiences or content to K-12 teachers and students through curriculum, site visits, summer camps, or other activities.
We worked with the Freshwater Collaborative to use our December Collab to explore a different approach. We view teachers, students, and schools not simply as recipients of programming, but as potential partners that can support and extend the work of Freshwater Collaborative members. This model empowers K-12 schools to become active partners in research and education, creating experiential learning opportunities that benefit both students and researchers.
To provide a concrete basis from which to explore this approach to engagement, we framed the discussion around a budding collaboration between Dr. Ashley Lemke, an underwater archeologist working out of UWM’s School of Freshwater Sciences, and Peter Graven, a middle school science and high school robotics teacher from St. Francis. Over the past several years, his students have developed underwater ROV’s of increasing sophistication. The immediate opportunity is to deploy an ROV in service of Dr. Lemke’s research. The bigger vision is to develop additional capabilities at St. Francis and other schools to serve the specific needs of FCW researchers and its partners.
Discussion
The set-up for our discussion centered on a single faculty member working with an individual teacher on a specific project. What came out of that was a number of insights about how and where those efforts could catalyze opportunities for other K-12 teachers and schools, as well as faculty pursuing other research interests.
We split the attendees into four discussion groups, each focused on a different capacity needed to allow a K-12 school, to support research efforts of Dr. Lemke. These included:
An ability to engineer, prototype, and test components
An ability to collect images, data, water, and sediment samples
An ability to provide ongoing monitoring of conditions
An ability to document findings, tell, and share a story
A fifth set of needed abilities we had not planned to introduce as part of the discussion, was nonetheless covered as part of a broader conversation between discussion groups:
An ability to deploy, operate, and maintain an ROV
The discussion which followed covered opportunities to directly engage students, the importance of cultivating a sense of wonder, and the importance of soft skills — the ability of students to work effectively as a team to take on any of these challenges.
Across the participants we saw interest and excitement around:
The types of collaboration that might ensue
What K-12 students might gain from the experience
What individual participants or organizations might be able to do to support the efforts of Dr. Lemke and Mr. Graven directly, or to support FCW/K-12 collaboration in another area.
Given the discussion at the Collab Lab and follow-up conversations we see six areas to build upon to validate and scale the approach we’ve suggested, starting in the spring 2025 semester.
Facilitate the work of Dr. Lemke and Mr. Graven
Share that story as it evolves
Identify opportunities for other schools to support this effort
Identify additional opportunities for collaboration
Recruit participation from additional K-12 schools
Understand and document what has enabled this initial collaboration and a path forward to extend the depth and reach of these efforts
Notes From Initial Brainstorming
Ability to engineer prototype and test components
Teachers need to have a framework/plan to structure students’ learning experiences to develop their design & making skills
Teachers need to be able to and actually model failure & Learning so that students know what it looks like and what it produces
Students need self awareness & self management skills to monitor and adjust their emotions to persist and create
Students need to have practices or skills to stretch their thinking and ideate broadly so their ideas break new ground
Students need to be able to sketch/model their ideas so they can discuss and make
Students need to have clarity about the connection between the design and real world application so they can test effectively
Students need to have multiple experiences of the make-test-revise cycle and feel a sense of accomplishment and to believe there is value in failure
Students need to be able to see their efforts and failure as a part of a lifelong learning journey so they persist and learn
Students need to be able to let go of their ideas and take an adversarial approach to find flaws so they can go farther faster
Students need to develop an appreciation for the discomfort that comes from presenting their ideas, getting, feedback, being wrong, and being uncertain so they remain open to growth
All parties deal with failure — playing it safe leads to not enough prototyping
Ability to collect images, data, water, and sediment samples
Modular construction for multiple purposes — right tool for the tasks
Generalized tool vs specific tasks
Photography
Lighting
High quality camera
Shutter speed
Video vs photos
Coring
Water Samples
Sterility, DNA,
Grabber hand for artifacts
Mapping
Endless types of data (interdisciplinarity) to collect. Explore & let the science happen– don’t lock yourself in too soon
Underwater mechanics important to take into account
Streamlined
Multi-perspective
balanced/shifting balance
Transform something that works on land to something that works underwater
Research & Art
Videography – stabilization of film (See film all too clear film)
Need to know where you are
explore/make questions
Underwater special challenges
Design thinking
Project management
Give up control
Deal with failure
Visual thinking
Resilience
Ability to provide ongoing monitoring
A Reason Why
Creativity – draw from other disciplines
Story purpose
Community
Contributing (leads to story)
Reasons to do it in a certain way — e.g. being scientific
Model scenarios for winter tests
simulations
Drill through pond ice (winter strategy to get out on smaller lakes)
Big challenge is precise location
Get practice in an accessible way –virtual simulations, small scale trials
Data logging
System for submitting and maintaining data
Decentralized
out of silo
People doing a part of a bigger, longer term effort
Possibly revolving group with new comers
Internal story telling to bring in new participants
Data logging – consistent methods
What story are we trying to tell?
Knowing who the community is
Virtual training/accessibility
Ability to document findings, tell and share a story
Actively using some form of PBL with your students and looking for ideas or encouragement from others? Consider joining your peers in the inspirED Community.
Our November Collab Lab explored placed-based engagement–what it can offer students, and the ways we might engage students around particular places in their neighborhood, their lives, or the broader community.
Discussion
We started the conversation by asking participants to describe for their tablemates a public space that holds meaning for them. We then asked each group to identify the what helped create that sense of meaning. Across our discussion groups, several key themes emerged:
The opportunity to experience a place over an extended period of time– within a single visit or across multiple visits
The sense of agency/ownership/belonging/feeling of welcome individuals had within those places
A feeling of connection to a place’s history, their own experience within it, or with the people of that place
The ability of participants to experience a place through multiple senses, bring their own knowledge or experience to their understanding of a place, physically engage with or within a place, or recognize a feeling of peace (or danger), all add to the ways we find meaning or a sense of magic and wonder in a place.
From there we asked participants to identify what they came to understand about places which hold meaning for them, that a casual observer, or one who had not spent much time in the place would miss. Here, the temporal experience of places came to the fore– how it changes during the day, with the seasons or over the years; how it evolves or adapts physically, in how it is used, and the meaning it holds for those who inhabit or care for the place. Participants also recognized that much of the meaning a place has for them is a product of what they bring to the place, that there are multiple ways of experiencing the same place, and often unwritten rules which guide one’s conduct within it.
As a final point of discussion, we asked how students might gain that sense of meaning, or a deeper understanding of places within Milwaukee. Here, we found clear agreement across the discussion groups– “Get out of the way”. Students need time and the freedom to experience and explore places on their own terms. The meaning of a place can’t be proscribed for students, it needs to grow organically from their experience, knowledge, and understanding of that place.
We can however help set up the conditions that can allow that to happen:
Don’t fill or control every minute of a field trip or field experience, leave time for students to explore and experience the place you’ve brought them to on their own terms.
Build a classroom culture that welcomes reflection, understanding of the experience of others, self exploration, and a willingness to share ideas
Leverage the fact that each student comes with their own experience of the city and connections to different parts of it
Start with places students do know and care about, and let them explore outward from there
Allow students to engage with new places in the context of issues they care about
Participants recognize that curriculum, access, proximity, and time all pose constraints as we seek to engage students in building a deeper understanding and connection of places within Milwaukee. But there was also a hopeful thread of thought that looked to kindle a re-enchantment with the world for students and a recognition that one can find wonder and meaning within the most mundane places. That starts with simply creating the opportunity and getting out of the way.
Thanks
A big thanks to all who were able to join us for the discussion, and especially our Featured Participants:
Lauren Instenes— Project Coordinator for the MKE Roots Project, Marquette University
Joseph Kaltenberg — MKE Parks Manager, City of Milwaukee – Department of Public Works
Arijit Sen — Associate Professor of History and Urban Studies, UW Milwaukee
Angela Vickio — Wisconsin Department of Natural Resources
The ability of teachers and students to engage effectively in difficult conversations, across that gap or amongst peers is central to creating the kinds of opportunities we want for students. At a bare minimum, those skills are needed to offer and receive effective feedback on student’s work. They are even more important if we want to engage students (and teachers) on challenging topics or to drive change within their school or in the broader community. The centrality of those skills seemed like a good place to kick off our 9th season of Collab Labs.
On October 10th we gathered at UWM’s Lubar Entrepreneurship Center for Collab Lab 63 and a discussion focused on Empowering All Voices. Our work for the evening engaged participants to map factors that allow all voices to participate in brave conversations.
The maps shown here were captured and included here unedited. The primary two goals of creating this experience for the attendees were to:
Discuss and reflect on what group members with different backgrounds but shared purpose consider relevant factors and how they relate and impact each other.
Reflect on how you would apply the insights generated to your own ‘self-management’ in a group setting with familiar and unfamiliar participants.
We did not explicitly ask attendees to consider a K12 setting with teacher-student(s) and teacher-teacher interactions. We are in the process of integrating these maps into our larger model, and will share that work in a subsequent post.
What do you see in the maps when you look a bit more closely? Are there commonalities that stand out to you?
What would be a question you might ask (one of the teams) to help connect some dots or further complete the map?