Thanks all for a great discussion last night at Collab Lab 6 (actually, a bunch of great discussions). To recap, we framed the conversation around three questions:
- What can your makerspace/FabLab offer teachers?
- What problems does this solve for them?
- What keeps them from taking advantage of it/how might those issues be addressed?
Here’s what we noted:
What can your makerspace/FabLab offer teachers?
Group 1
- “Blood in the mouth” how do you get teachers really excited about the possibilities?
- Take content & make it physical
- Get students to go beyond their textbook
- Learning to play → playing to learn
- Relevance, rigor, application
- Practicing Failure
- Space designed to fit needs
- Can become epicenter – pivotal point
- Authentic, relevant problems to solve
- Bring content back to experiment
Group 2
- Additional capacities to help kids express ideas
- Expands the pallet of tools & opportunities for teachers
- Limited understanding of what it is
- Ideas → ideas II → ideas III
- Safe place
- Capture & share stories of success
- Show different ways of learning
- Develop and share culture of makerspace
- Set up to enable students pursuing passion → no mandatory activities
Group 3
- Tools for:
- artists to make art;
- business classes to make a product
- community service projects to make something useful
- Hands on professional development for PBL
- Support for elementary school
- South Milwaukee: elementary school students working on symmetry design snowflakes. Students are then paired with high schooler who helps them 3D print their designs.
- Ad hoc opportunities to put something together
- Attractive for students
- It acts as a “send kids here to do that” space/ a place that allows groups of students to take on work that isn’t done easily inside a classroom
- Provides crafting opportunities for teachers (who are then better able to generate ideas for how they could leverage the space for student projects)
- Real world relevance
- Provides a platform to do different (from traditional lessons) things
- Provides a chance for students and teachers to bump into something new/exposure
- Helps produce a change in mindset/change of pace
- Provides a way to engage kids in a different way
- Provides opportunities for kids to interact with students that would interact with elsewhere in the school
- Provides application/support to teachers
- Is able to draw funding and resources to the school
- Provides flexible space
- Becomes the place to address 21st century skills development
- Makerspace lead handles prep for projects (so teachers do not)
- The equipment is maintained and ready to go
- It a fun space
- It produces engaged kids
What problems does that solve for them?
Group 1
- Amature meets expert
- Promotes mentorship
- Redefines learning process
- Who are the learning for?
- Learning how to learn
Group 2
- A way to develop empathy
- Instill a mentality/culture
- Ideation
- inquiry
- Invest in professional development
- Teachers are professionals
- Lifelong learning
- Incrementalism
Group 3
- A way to meet requirements for PBL/development of 21st century skills
- A new point of entry/cheap way to start with PBL
- Allows teachers to break out of silos
- Can attract outside funding which reduces pressure from budget constraints
- Costs of space can be shared across multiple departments
- Remove overhead from teachers (makerspace lead puts together projects and materials)
- Teachers aren’t sure what they could do, makerspace lead can help frame projects
- Shows teachers a path into PBL
- The teacher does not need to know everything– they can rely on tech staff/students to help with equipment
- It’s a way into learning (as opposed to educating)
- Test scores improve among kids engaged in problem solving
- Produces engaged students
- Provides a change of pace
- Provides an opportunity to model creative thinking/problem solving
- Provides both teachers and students a safe place to fail
- Teaches teachers 21st skills
- Having a tech lead that can set up projects reduces stress/risk for teachers that want to take on PBL
What keeps them from taking advantage of it?
Group 1
- Must provide learning outcomes/goals/assessment
- Needs continued reward
- Broken 3D printers
- Who started it???
- Incorrect definition of “maker”
- Creative Space
- Genius Bar
- Not knowing what can be done
- Fear
- Needs a facilitator
- Permission from administration
- Parents
What would help address these issues?
- After school volunteer club for teachers
- Customer discovery
- Sleeper agents → referrals
- Having an Idea person that helps connect teachers (Librarian)
Group 2
- Competing priorities
- Lack of culture to stimulate risk taking
- What is “risk” taking
- Lack of technical skills
- Early vs late adopters
- Lack of development of “grit”
- System promotes end-point learning
- Focus on experiences, not on “things”
- If you can see it you will want to use it
- Absence of design drivers (shared)
- Visitation later in the design experience.
Group 3
- Teachers need hands on professional development
- Feels risky
- Lack of control
- Funding
- ROI on time
- Teachers aren’t sure what they can give up to fit something new into schedule
- Change is seen as a threat
- Change is seen as “We’ve seen new ideas before, this too will go just like the rest of them”
- Focus on equipment
- Mentors don’t know how to work with kids — kids have kid issues
- Focus on learning to use the equipment (technical skills) rather than an opportunity to learn in a different way
- Self selection to participate is missing from school makerspaces, which makes it more difficult for the space to become self regulating
- I already have my lesson plans set and they work for me. Why would I want to give that up to try something new.
What would help address these issues?
- Visibility of student work
- Visible credit given to donors of equipment (so it is not viewed as cutting into the school budget)
- Shift resources from equipment acquisition to developing the mindset of teachers
- Staffing — endowed mentor/tech position
- Mentors — Lead off with small doses so they have time to figure how to work with kids
- Figure out how to allow users of the space to come and go on an ad hoc basis (after school?)
- Shift the mindset of funders from equipment to professional development