Collab Lab 74: Recap & Notes

Discussion in our March Collab Lab focused on the role visual design and communication can play in STEM.  We started the conversation by asking…

“What can visual design and communication skills bring to how students engage with STEM?”

Across our discussion groups, several themes emerged:

Real-World Application: Visual design and communication skills equip students with a new set of tools to explore real-world issues, and at the same time, exploration of real-world issues provide rich opportunities to develop those skills.

Cognitive Scaffolding and Conceptual Clarity: As an alternative to rote memorization, engaging in design and modeling can help making complex ideas more accessible and allow students build a deeper understanding of abstract concepts.

Lowering Barriers to Engagement: Visual design acts as a familiar and low-stakes”entry point or on-ramp that can spark curiosity and personalize the learning experience for students who might otherwise feel intimidated by the subject.

Psychological Safety and Iterative Thinking: The design process fosters a growth mindset by encouraging risk-taking, divergent thinking, and the acceptance of critique, shifting the focus from “finding the one right answer” to process-oriented iteration.

Collaborative Problem-Solving and Agency: Effective communication norms and visual tools empower students to share diverse perspectives, identify real-world problems, and move from frustration toward actionable, solution-oriented thinking.

The Power of Materiality and Tangibility: The specific choice of materials can serve as a physical catalyst that shifts a student’s brain from passive observation to active, sensory-rich experimentation.

Disciplined Observation and Relational Thinking: Visual design trains students to “drill down” on what they are seeing to understand the proximity and relationships between objects, fostering the same observational skills required for scientific inquiry.

Emotional Processing and Personal Agency: By providing a path to move from frustration over a issue toward solutions thinking, design gives students a productive way to process the emotional challenges of difficult STEM problems and claim personal ownership over their work.

From there we move the discussion to…

“Where do we see gaps in developing these skills?”

Here too we saw some interesting themes emerge:

The Metric Mismatch: There is a fundamental values gap between what we would like to see (creativity, confidence, joy) and what school systems measure/value:  standardized test scores, progress towards credit requirements, and stable schedules.

The “Basics” vs. “Application” Tug-of-War
When visual design/communication in STEM work is an add on at the end of an exploration, rather than a means to explore, the time allocated to this effort becomes secondary to ensuring that students have the basics down. In effect, we ignore the notion that the application of concept is, in itself, an opportunity to understand it more deeply.

Structural Scarcity of Time and Space: Schedules in K-12 don’t support the slower nature of design, iteration, and project-based learning. Without the space and time to get messy, experiment, fail and try again, students are forced to work in a system that asks for the right answer now.

Cultural and Generational Drag:
It’s not just the schools—it’s the surrounding ecosystem. Parent expectations are often rooted in a “how it used to be” mindset, and school leadership may lack the forethought to prioritize interdisciplinary connections over traditional silos.

Equity and Resource Gaps
There is a glaring gap in access. The difference in funding across private, charter and public schools can mean that for many schools, materials and facilities are often a luxury rather than a standard tool for learning.

We ended our discussion with one final question:

What concrete opportunities can you see to develop these skills as part of students’ STEM experiences?

Here are groups took a couple of different paths.

Practices to adopt

  • Break out of the box
  • Find opportunities to make connections real and concrete in learning
  • Experiential learning strategies
  • Walk across the hall to connect with colleagues in different disciplines
  • Recognize that what you spend time on is a priority
  • Work with the rage and frustration within a broken system to bring in some light and joy

Some specific opportunities

  • Is there a faculty member in the College of Arts & Architecture at UWM open to having their students work with elementary school math teachers as a service/experiential learning opportunity?
  • MIAD already has a program in place to work with K-12 art teachers. What could it look like if MIAD could include STEM teachers in that?

Thanks

A big thanks to the MSOE STEM Center for hosting us, and to all of our featured participants:

Kristin Steinbach Holtz — Experiential Learning Manager, MIAD
Jodi Schomaker — Senior Manager of Creative & Design, Discovery World
Paul Mech – Director of Education, Discovery World
Dr. Aaron Robert Atencio — Research Curator Cultural Sciences, Milwaukee Public Museum

Collab Lab 8 Recap & Notes

Collab Lab 8
Collab Lab 8 focused on integrating the arts across disciplines.  We used three questions to guide the discussion:

  • What capabilities do arts educators bring to schools?
  • How might those capabilities be leveraged across disciplines?
  • How can can we get started?

Thanks to Nancy Blair for a wrap up process that helped us get down to the one big idea coming out of the discussions of each question.  Here’s what our discussion groups came up with:

What insights/capabilities do arts educators bring? (Raw materials)

  • Metaphor
  • Teaching life skills through the arts
  • Boost in self concept especially with low performing students
  • Accountability through feedback
  • Develops relationships
  • Gives students power to create and execute
  • Gives light and energy to students day
  • Symbiotic relationships teachers teaching kids teaching teachers.
  • Can reinforce/correlate with other subject areas (reading, math, art, social studies, science)
  • Inspiration, different way of seeing, Skills (how to)
  • Opportunity for collaboration through different points of view. (requires a structure)
  • Supports a project based approach to learning
  • Meaningful creation-problem solving
  • Art is about everything and nothing without context
  • Performance amazes the audienc
  • Knowledge of material
  • Manipulation of phenomena
  • Art is about “everything”
  • Art is nothing without context
  • Creativity within PBL
  • Balance between skill building and creativity
  • Leverage “taste” vs natural exploration
  • Creativity and learning or built-in
  • Creativity leads to understanding and “lateral moves”
  • Understand struggle and making “mistakes”
  • Content →skills  → engagement (motivation)!
  • Evaluate the accomplishment/competency
  • Creates engagement and motivation
  • Creates trust for problem based learning
  • Teacher is coach-role model-how do you learn from mistakes
  • Create time and space for students to guide their own learning.
  • Bust out of rigid traditional structure
  • Models personalized learning
  • Can teach the design cycle that can then be applied to individual interest area.
  • Rich feedback and critique
  • Arts are a way for communicating the inevitable-brings out tacit knowledge from students
  • Values what each student brings to the table.
  • Creativity
  • Questions
  • Ability to work in chaos
  • Embrace uncertainty
  • Different way of seeing
  • Healing
  • Willing to accept randomness
  • Provide permission to play
  • Make us human
  • To dream new view-what is work
  • Being vulnerable
  • Connection
  • Empathy/compassion
BIG IDEA: Art and Art Educators provide structure to build skill and catalyze creativity that connects to everything.

How can those be leveraged across the curriculum? (New ideas transferable to other parts of the school/curriculum)

  • Shared resources, space,
  • be scrappy
  • artist resource network
  • collaboration can pic up slack-partnership, creating innovative environment, inspiration, different levels of funding, New relationship, partnership,
  • change and inspire
  • adopting new technology
  • promote unplanned , unstructured learning opportunities
  • Arts educators are often isolated in schools-others don’t understand what you do
  • The more relationships can be built across departments the more advocacy can occur for project-based learning
  • Once relationships are established gaps can be bridged
  • Build a small group of teachers that can build consensus then it can spread.
  • Pick a sample project that can be shared with other teachers to peek their interest
  • Showcase the work so teachers can appreciate the students work
  • Take the opportunity to showcase the process as well as the product. (informance)
  • Some arts educators see arts integration as a threat or “arts light”: Have to be careful with approach.
  • Administration can offer time for art educators to collaborate with classroom teachers.
  • PD for leadership to make initiatives sustainable
  • Takes one or two energetic people in the building that want to take it on
  • Has to grow organically
  • The FabLab is a space where other disciplines could be reaching out
  • Break down silos
  • Usually doesn’t come from leadership
  • Just do it and see what happens-grab it through the children
  • Make products visible-provide exposure to peek someone’s interests
  • Make cool stuff and give it away
  • “Explore Like a Pirate”, a game application for the classroom
  • Show link between art/design to 21st century skills
  • Build the technical skills to apply to different content
  • Build the bridge between what the students are learning and the type of world the students will live in.
  • Build literacy skills across all subject areas: process and conception different.
  • Effective use of maker spaces-making things that are quality, sustainable, repairable
  • How can the arts to build a better future- a world that is want to live in
  • Create positive feedback between business and the arts-make a business case of the value and practical application of the arts.
  • Most problems are not rocket science –they are solvable
  • Opportunities for kids-Exposure to everything-allow them to engage with real world problem.
  • More opportunities to reach beyond the walls of the school –connection to the real world beyond the school world
BIG IDEA: Collaborate within and without to break down silos and open up connections and possibilities.

Where do we start? (Action)

  • Provide evidence to parents-_Youtube
  • Talk, share, network
  • Showcase event →work backwards to weekly (?) level
  • Make your own tutorial
  • Bring in an expert to critique
  • Use global audience network
  • Mobility – Teach in a different setting
  • Flash mob demos
  • Leverage MPS Year of the Arts
  • Field trips
  • Find ways to teach being comfortable with being uncomfortable
  • Cultivating patronage for the arts in schools
  • Funding is essential
  • Redefine patronage to extend support beyond current forms
  • Develop relationships with contributors at all levels-its up to us to determine where.
  • Use Informances to develop interest and curiosity
BIG IDEA: Inform, motivate and entice through shared products and processes to organically build support and resources.

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